Wanwan Li, Ph.D. - The University of Tulsa
Close Menu
Close Menu

Wanwan Li, Ph.D.

Assistant Professor of Computer Science

About

Wanwan Li is serving as a tenure-track assistant professor in the Tandy School of Computer Science at The University of Tulsa. He used to be a visiting assistant professor (2022-2023) in the Department of Computer Science and Engineering at the University of South Florida. Before Wanwan Li received his Ph.D. degree from the Department of Computer Science at George Mason University in 2021, he has been working in the Design Computing and eXtended Reality Lab with Lap-Fai (Craig) Yu, Ph.D., for three years since 2019. Wanwan Li received his master in science degree in Computer Science from the University of Central Florida in 2016 and received a bachelor of engineering degree in computer science and technology major from the Harbin Institute of Technology in 2014. His Ph.D. dissertation introduced an optimization framework encompassing the essential task of modeling in computer graphics and VR training. Until now, including top-tier conferences and journals, Wanwan Li has published 50 peer-reviewed papers, specifically, his Ph.D. research has resulted in six publications in top Computer Graphics, and Virtual Reality (VR) conferences and journals, including ACM SIGGRAPH, ACM SIGGRAPH Asia, ACM CHI, IEEE VR, IEEE TVCG, and ACM MM.

Awards and Honors

  • Best Paper Award in ACM SIGGRAPH VRCAI 2022
  • Best Paper Award in IEEE ICVRV 2022
  • Best Paper Award in IEEE ICIVC 2022
  • Best Presenter Award in ACM CGDIP 2022
  • Best Paper Award Nominee in IEEE VR 2020

Education

  • Ph.D., Computer Science, George Mason University, 2021
  • M.S., Computer Science, University of Central Florida, 2016
  • B.S., Computer Science, Harbin Institute of Technology, 2014

Research interests and areas of expertise

  • Computer graphics
  • Virtual reality
  • Augmented reality
  • Augmented virtuality
  • e-Edutainment & e-Training
  • Procedural modeling
  • Computational design
  • Deep learning
  • Sketch-based interface
  • Text-based interface